![]() ![]() brendan19 ultra-veteran Posts: 385 Joined: Thu 7:15 am The files seem to be compressed using LZHLW from the Oodle Compression Library 00 00 00 00 = No Compression. ![]() We’ve been integrating the team’s industry-leading compression technology into Unreal Engine, and today we’re releasing our latest work for Oodle through Epic’s internal development branch on GitHub. I had exactly the same outsider impression watching some discussions unfold between Yann Collet, Fabian Giesen and Charles Bloom a few years ago – and out of that came rANS/tANS/FSE, and Oodle and Zstandard. Most Devs seem to set compression as Yes for the total file and then move on. ![]() 128k members in the unrealengine community. It essentially works like this: Parse the Windows Oodle DLL in the current directory ( oo2core_8_win64. Oodle gives you cross-platform sophisticated data compression in a simple C-style interface. 0 are provided, for AVX2 extensions, the source along with GCC Assembly and Intel Assembly are included also, see below for download link. LZX Lossless compressor algorithm used on Xbox 360 OT games's packages, textures, and ME3's SFARs on Xbox 360. ![]()
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